lima-1.0b5/
lima-1.0b5/driver/
lima-1.0b5/driver/ChangeLog.old/
lima-1.0b5/driver/Win32/
lima-1.0b5/driver/compat/
lima-1.0b5/driver/include/
lima-1.0b5/driver/testsuite/
lima-1.0b5/driver/testsuite/clone/
lima-1.0b5/driver/testsuite/command/
lima-1.0b5/driver/testsuite/data/
lima-1.0b5/driver/testsuite/etc/
lima-1.0b5/driver/testsuite/include/
lima-1.0b5/driver/testsuite/inherit/
lima-1.0b5/driver/testsuite/inherit/master/
lima-1.0b5/driver/testsuite/log/
lima-1.0b5/driver/testsuite/single/
lima-1.0b5/driver/testsuite/single/tests/compiler/
lima-1.0b5/driver/testsuite/single/tests/efuns/
lima-1.0b5/driver/testsuite/single/tests/operators/
lima-1.0b5/driver/testsuite/u/
lima-1.0b5/driver/tmp/
lima-1.0b5/etc/
lima-1.0b5/lib/WWW/help/
lima-1.0b5/lib/cmds/
lima-1.0b5/lib/cmds/create/
lima-1.0b5/lib/cmds/player/attic/
lima-1.0b5/lib/contrib/bboard/
lima-1.0b5/lib/contrib/boards/
lima-1.0b5/lib/contrib/marriage/
lima-1.0b5/lib/contrib/roommaker/
lima-1.0b5/lib/contrib/transient_effect/
lima-1.0b5/lib/daemons/channel/
lima-1.0b5/lib/daemons/imud/
lima-1.0b5/lib/data/
lima-1.0b5/lib/data/config/
lima-1.0b5/lib/data/links/
lima-1.0b5/lib/data/news/
lima-1.0b5/lib/data/players/
lima-1.0b5/lib/data/secure/
lima-1.0b5/lib/domains/
lima-1.0b5/lib/domains/std/2.4.5/maze1/
lima-1.0b5/lib/domains/std/2.4.5/npc/
lima-1.0b5/lib/domains/std/2.4.5/post_dir/
lima-1.0b5/lib/domains/std/2.4.5/sub/
lima-1.0b5/lib/domains/std/camera/
lima-1.0b5/lib/domains/std/config/
lima-1.0b5/lib/domains/std/cult/
lima-1.0b5/lib/domains/std/effects/
lima-1.0b5/lib/domains/std/misc/
lima-1.0b5/lib/domains/std/monsters/
lima-1.0b5/lib/domains/std/recorder/
lima-1.0b5/lib/domains/std/rooms/
lima-1.0b5/lib/domains/std/rooms/beach/
lima-1.0b5/lib/domains/std/rooms/labyrinth/
lima-1.0b5/lib/domains/std/school/
lima-1.0b5/lib/domains/std/school/O/
lima-1.0b5/lib/domains/std/spells/
lima-1.0b5/lib/domains/std/spells/stock-mage/
lima-1.0b5/lib/domains/std/spells/stock-priest/
lima-1.0b5/lib/help/
lima-1.0b5/lib/help/admin/
lima-1.0b5/lib/help/hints/General_Questions/
lima-1.0b5/lib/help/hints/Pirate_Quest/
lima-1.0b5/lib/help/player/
lima-1.0b5/lib/help/player/bin/
lima-1.0b5/lib/help/player/quests/
lima-1.0b5/lib/help/wizard/
lima-1.0b5/lib/help/wizard/coding/guilds/
lima-1.0b5/lib/help/wizard/coding/rooms/
lima-1.0b5/lib/help/wizard/lib/daemons/
lima-1.0b5/lib/help/wizard/lib/lfun/
lima-1.0b5/lib/help/wizard/lib/std/
lima-1.0b5/lib/help/wizard/mudos_doc/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/interactive/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/concepts/
lima-1.0b5/lib/help/wizard/mudos_doc/driver/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/arrays/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/buffers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/compile/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/filesystem/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/floats/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/functions/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/general/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mappings/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mixed/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/numbers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/constructs/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/types/
lima-1.0b5/lib/include/driver/
lima-1.0b5/lib/log/
lima-1.0b5/lib/obj/admtool/
lima-1.0b5/lib/obj/admtool/internal/
lima-1.0b5/lib/obj/admtool/mudinfo/
lima-1.0b5/lib/obj/admtool/secure/
lima-1.0b5/lib/obj/secure/
lima-1.0b5/lib/obj/secure/cmd/
lima-1.0b5/lib/obj/secure/mailers/
lima-1.0b5/lib/obj/secure/shell/
lima-1.0b5/lib/obj/secure/shell/classes/
lima-1.0b5/lib/obj/tasktool/
lima-1.0b5/lib/obj/tasktool/internal/
lima-1.0b5/lib/open/
lima-1.0b5/lib/secure/
lima-1.0b5/lib/secure/cgi/
lima-1.0b5/lib/secure/modules/
lima-1.0b5/lib/secure/simul_efun/
lima-1.0b5/lib/std/adversary/
lima-1.0b5/lib/std/adversary/advancement/
lima-1.0b5/lib/std/adversary/armor/
lima-1.0b5/lib/std/adversary/blows/
lima-1.0b5/lib/std/adversary/death/
lima-1.0b5/lib/std/adversary/formula/
lima-1.0b5/lib/std/adversary/health/
lima-1.0b5/lib/std/adversary/pulse/
lima-1.0b5/lib/std/adversary/wield/
lima-1.0b5/lib/std/classes/event_info/
lima-1.0b5/lib/std/container/
lima-1.0b5/lib/std/living/
lima-1.0b5/lib/std/modules/contrib/
lima-1.0b5/lib/std/patterns/
lima-1.0b5/lib/std/race/
lima-1.0b5/lib/std/race/restricted/
lima-1.0b5/lib/std/room/
lima-1.0b5/lib/tmp/
lima-1.0b5/lib/trans/
lima-1.0b5/lib/trans/admincmds/
lima-1.0b5/lib/trans/obj/
lima-1.0b5/lib/wiz/
/* Do not remove the headers from this file! see /USAGE for more info. */

#include <hooks.h>

void simple_action(string, object);
int query_health(string);
varargs mixed call_hooks(string, mixed, mixed, array...);

private mapping weapons = ([ ]);

string array query_wielding_limbs();

string find_an_open_limb()
{
   foreach(string limb in query_wielding_limbs())
      if(!weapons[limb] && query_health(limb))
         return limb;
   return 0;
}

varargs void wield(object ob, string limb)
{
   if(weapons[limb] == ob) return;

   // if limb is zero, we use an open limb, or a random one if we are "full"
   if(!limb)
      limb = find_an_open_limb();
   if(!limb)
   {
      array limbs = filter(query_wielding_limbs(), (: query_health($1) > 0 :));

      if(!sizeof(limbs))         /* Houston, we have a problem. */
      {
         if(this_object()->query_link())
            write("You have no way of wielding that!\n");
         return;
      }
      limb = choice(limbs);
   }

   if(weapons[limb])
      weapons[limb]->mark_wielded_by(0);

   weapons[limb] = ob;
   ob->mark_wielded_by(this_object(), limb);
   call_hooks("on_wield", HOOK_IGNORE);
   simple_action(ob->query_wield_message(), ob);
}

varargs void unwield(string limb)
{
   if(!limb)
   {
      foreach (limb in query_wielding_limbs())
         unwield(limb);
      return;
   }
    
   if(weapons[limb])
      weapons[limb]->mark_wielded_by(0);
   map_delete(weapons, limb);
   call_hooks("on_unwield", HOOK_IGNORE);
}

varargs object query_weapon(string limb)
{
   if(!limb)
   {
      array limbs = filter(query_wielding_limbs(), (: weapons[$1] :));
      if(!sizeof(limbs))
         return this_object();  // return 0?

      limb = choice(limbs);
   }
    
   return weapons[limb];
}

varargs int do_wield(object ob, string limb)
{
   if(!(ob->valid_wield()))
      return 0;
   if(ob->query_wielded_by() == this_object())
      return 0;
   wield(ob, limb);
    
   return 1;
}

int do_unwield(mixed limb)
{
   if(objectp(limb))
   {
      array limbs = filter(query_wielding_limbs(),
                    (: weapons[$1] == $(limb) :));
      if(!sizeof(limbs))
         return 0;
      limb = limbs[0];
   }

   if(!weapons[limb] || weapons[limb] == this_object())
      return 0;
   if(!(weapons[limb]->valid_unwield()))
      return 0;

   simple_action(weapons[limb]->query_unwield_message(), weapons[limb]);
   unwield(limb);

   return 1;
}

//### There's probably a better way to do this.. also, M_MESSAGES should
//### probably be used here soon. (Iizuka)
string get_wield_attributes()
{
   string ret = " (wielded with ";
   string array wielding_limbs = previous_object()->query_wielding();

   if(sizeof(wielding_limbs) == 1)
      return sprintf(" (wielded in %s)", wielding_limbs[0]);
   if(sizeof(wielding_limbs) == 2)
   {
      if(wielding_limbs[0][<3..] == "arm" && wielding_limbs[1][<3..] == "arm")
      {
         ret += explode(wielding_limbs[0], " ")[0] + " and ";
         ret += explode(wielding_limbs[1], " ")[0] + ")";
         return ret;
      }
      else
      {
         ret += wielding_limbs[0] + " and " + wielding_limbs[1] + ")";
      }
   }
   else
   {
      for(int x = sizeof(wielding_limbs) - 1; x > 1; x--)
         ret += wielding_limbs[x] + ", ";
      ret += wielding_limbs[1] + " and " + wielding_limbs[0] + ")";
   }
   return ret;
}