/* Do not remove the headers from this file! see /USAGE for more info. */
#include <combat_modules.h>
int query_level();
int query_weapon_class();
int base_chance_to_be_hit()
{
return 50 - query_level() * 5;
}
int base_chance_to_hit(object target)
{
return 50 + query_level() * 5;
}
int base_disarm_chance(object target)
{
return query_level();
}
int disarm_chance(object target)
{
return base_disarm_chance(target) - target->base_disarm_chance(this_object());
}
int calculate_damage(object weapon, object target)
{
if (weapon)
return random(weapon->query_weapon_class() + query_level()) + 1;
else
return random(query_weapon_class() + query_level()) + 1;
}
int chance_to_hit(object weapon, object target)
{
if(weapon == this_object()) // if(!weapon)
return (target->base_chance_to_be_hit()
+ base_chance_to_hit(target))/2;
else
return (target->base_chance_to_be_hit() + weapon->chance_to_hit(target)
+ base_chance_to_hit(target))/3;
}