/* Do not remove the headers from this file! see /USAGE for more info. */ //:FUNCTION set_wearing // void set_wearing(string); // A quick and easy way to give monsters armor. Pass the filename of an // armor object from within the setup() function of your monster. void set_wearing(string s) { object ob = new(s); if(!ob) return; ob->move(this_object()); ob->do_wear(); } mapping lpscript_attributes() { return ([ "worn" : ({ LPSCRIPT_WEAR }), ]); }