/* Do not remove the headers from this file! see /USAGE for more info. */
//:FUNCTION set_wearing
// void set_wearing(string);
// A quick and easy way to give monsters armor. Pass the filename of an
// armor object from within the setup() function of your monster.
void set_wearing(string s)
{
object ob = new(s);
if(!ob)
return;
ob->move(this_object());
ob->do_wear();
}
mapping lpscript_attributes()
{
return ([
"worn" : ({ LPSCRIPT_WEAR }),
]);
}