lima-1.0b5/
lima-1.0b5/driver/
lima-1.0b5/driver/ChangeLog.old/
lima-1.0b5/driver/Win32/
lima-1.0b5/driver/compat/
lima-1.0b5/driver/include/
lima-1.0b5/driver/testsuite/
lima-1.0b5/driver/testsuite/clone/
lima-1.0b5/driver/testsuite/command/
lima-1.0b5/driver/testsuite/data/
lima-1.0b5/driver/testsuite/etc/
lima-1.0b5/driver/testsuite/include/
lima-1.0b5/driver/testsuite/inherit/
lima-1.0b5/driver/testsuite/inherit/master/
lima-1.0b5/driver/testsuite/log/
lima-1.0b5/driver/testsuite/single/
lima-1.0b5/driver/testsuite/single/tests/compiler/
lima-1.0b5/driver/testsuite/single/tests/efuns/
lima-1.0b5/driver/testsuite/single/tests/operators/
lima-1.0b5/driver/testsuite/u/
lima-1.0b5/driver/tmp/
lima-1.0b5/etc/
lima-1.0b5/lib/WWW/help/
lima-1.0b5/lib/cmds/
lima-1.0b5/lib/cmds/create/
lima-1.0b5/lib/cmds/player/attic/
lima-1.0b5/lib/contrib/bboard/
lima-1.0b5/lib/contrib/boards/
lima-1.0b5/lib/contrib/marriage/
lima-1.0b5/lib/contrib/roommaker/
lima-1.0b5/lib/contrib/transient_effect/
lima-1.0b5/lib/daemons/channel/
lima-1.0b5/lib/daemons/imud/
lima-1.0b5/lib/data/
lima-1.0b5/lib/data/config/
lima-1.0b5/lib/data/links/
lima-1.0b5/lib/data/news/
lima-1.0b5/lib/data/players/
lima-1.0b5/lib/data/secure/
lima-1.0b5/lib/domains/
lima-1.0b5/lib/domains/std/2.4.5/maze1/
lima-1.0b5/lib/domains/std/2.4.5/npc/
lima-1.0b5/lib/domains/std/2.4.5/post_dir/
lima-1.0b5/lib/domains/std/2.4.5/sub/
lima-1.0b5/lib/domains/std/camera/
lima-1.0b5/lib/domains/std/config/
lima-1.0b5/lib/domains/std/cult/
lima-1.0b5/lib/domains/std/effects/
lima-1.0b5/lib/domains/std/misc/
lima-1.0b5/lib/domains/std/monsters/
lima-1.0b5/lib/domains/std/recorder/
lima-1.0b5/lib/domains/std/rooms/
lima-1.0b5/lib/domains/std/rooms/beach/
lima-1.0b5/lib/domains/std/rooms/labyrinth/
lima-1.0b5/lib/domains/std/school/
lima-1.0b5/lib/domains/std/school/O/
lima-1.0b5/lib/domains/std/spells/
lima-1.0b5/lib/domains/std/spells/stock-mage/
lima-1.0b5/lib/domains/std/spells/stock-priest/
lima-1.0b5/lib/help/
lima-1.0b5/lib/help/admin/
lima-1.0b5/lib/help/hints/General_Questions/
lima-1.0b5/lib/help/hints/Pirate_Quest/
lima-1.0b5/lib/help/player/
lima-1.0b5/lib/help/player/bin/
lima-1.0b5/lib/help/player/quests/
lima-1.0b5/lib/help/wizard/
lima-1.0b5/lib/help/wizard/coding/guilds/
lima-1.0b5/lib/help/wizard/coding/rooms/
lima-1.0b5/lib/help/wizard/lib/daemons/
lima-1.0b5/lib/help/wizard/lib/lfun/
lima-1.0b5/lib/help/wizard/lib/std/
lima-1.0b5/lib/help/wizard/mudos_doc/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/interactive/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/concepts/
lima-1.0b5/lib/help/wizard/mudos_doc/driver/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/arrays/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/buffers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/compile/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/filesystem/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/floats/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/functions/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/general/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mappings/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mixed/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/numbers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/constructs/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/types/
lima-1.0b5/lib/include/driver/
lima-1.0b5/lib/log/
lima-1.0b5/lib/obj/admtool/
lima-1.0b5/lib/obj/admtool/internal/
lima-1.0b5/lib/obj/admtool/mudinfo/
lima-1.0b5/lib/obj/admtool/secure/
lima-1.0b5/lib/obj/secure/
lima-1.0b5/lib/obj/secure/cmd/
lima-1.0b5/lib/obj/secure/mailers/
lima-1.0b5/lib/obj/secure/shell/
lima-1.0b5/lib/obj/secure/shell/classes/
lima-1.0b5/lib/obj/tasktool/
lima-1.0b5/lib/obj/tasktool/internal/
lima-1.0b5/lib/open/
lima-1.0b5/lib/secure/
lima-1.0b5/lib/secure/cgi/
lima-1.0b5/lib/secure/modules/
lima-1.0b5/lib/secure/simul_efun/
lima-1.0b5/lib/std/adversary/
lima-1.0b5/lib/std/adversary/advancement/
lima-1.0b5/lib/std/adversary/armor/
lima-1.0b5/lib/std/adversary/blows/
lima-1.0b5/lib/std/adversary/death/
lima-1.0b5/lib/std/adversary/formula/
lima-1.0b5/lib/std/adversary/health/
lima-1.0b5/lib/std/adversary/pulse/
lima-1.0b5/lib/std/adversary/wield/
lima-1.0b5/lib/std/classes/event_info/
lima-1.0b5/lib/std/container/
lima-1.0b5/lib/std/living/
lima-1.0b5/lib/std/modules/contrib/
lima-1.0b5/lib/std/patterns/
lima-1.0b5/lib/std/race/
lima-1.0b5/lib/std/race/restricted/
lima-1.0b5/lib/std/room/
lima-1.0b5/lib/tmp/
lima-1.0b5/lib/trans/
lima-1.0b5/lib/trans/admincmds/
lima-1.0b5/lib/trans/obj/
lima-1.0b5/lib/wiz/
/* Do not remove the headers from this file! see /USAGE for more info. */

/*
** userinfo.c -- user information
**
** 950821, Deathblade: created.
*/

#include <config.h>
#include <mudlib.h>
#include <security.h>

void sw_body_handle_new_logon();
object query_body();
void save_me();

varargs void modal_push(function input_func,
                        mixed prompt,
                        int secure,
                        function return_to_func);
varargs void modal_func(function input_func,
                        mixed prompt,
                        int secure);
void modal_pop();

/* states */
#define GENDER_QUERY		0
#define GOT_GENDER		1
#define GOT_EMAIL		2
#define GOT_REAL_NAME		3
#define GOT_URL			4

private string 	email;
private string 	real_name;
private int 	ed_setup;
private string  url;

//temporary new user vars
nosave private int n_gen = -1;

//### wah! get rid of this. need by sw_body.c; should move to NEW_USER_D
protected nomask int query_n_gen()
{
   return n_gen;
}

nomask void set_ed_setup(int code)
{
    ed_setup = code;
    save_me();
}

nomask int query_ed_setup()
{
    return ed_setup;
}

//### ACK!  should disappear. need something more secure than this
nomask string query_email()
{
    return email;
}

nomask void set_real_name(string new_name)
{
   if(this_user() != this_object())
      error("illegal attempt to set real name\n");

   real_name = new_name;
   save_me();
}

nomask void set_email(string new_email)
{
   if(this_user() != this_object())
	error("illegal attempt to set email address\n");

    email = new_email;
    save_me();
}

nomask void set_url(string new_url)
{
   if(this_user() != this_object())
	error("illegal attempt to set URL\n");

    url = new_url;
    save_me();
}

nomask string query_url()
{
    return url;
}

protected nomask varargs
void userinfo_handle_logon(int state, mixed extra, string arg)
{
   switch(state)
   {
      case GENDER_QUERY:
         modal_push((: userinfo_handle_logon, GOT_GENDER, 0 :),
                       "Are you male or female? ");
         break;

      case GOT_GENDER:
         arg = lower_case(arg);
         if(arg == "y" || arg == "yes")
         {
            write("Ha, ha, ha. Which one are you?\n");
            return;
         }
         if(arg == "n" || arg == "no")
         {
            write("Well, which one would you have liked to be, then?\n");
            return;
         }
         if(arg == "f" || arg == "female")
            n_gen = 2;
         else if(arg != "m" && arg != "male")
         {
            write("I've never heard of that gender.  Please try again.\n");
            return;
         }
         else
         {
            n_gen = 1;
         }

         write("\n"
               "The following info is only seen by you and administrators\n"
               "  if you prepend a # to your response.\n"
               "\n"
               "You cannot gain wizard status without valid responses to these questions:\n");

         modal_func((: userinfo_handle_logon, GOT_EMAIL, 0 :),
                       "Your email address: ");
         break;

      case GOT_EMAIL:
         email = arg;
         modal_func((: userinfo_handle_logon, GOT_REAL_NAME, 0 :),
                       "Your real name: ");
         break;

      case GOT_REAL_NAME:
         real_name = arg;

         modal_func((: userinfo_handle_logon, GOT_URL, 0 :),
                       "Your home page address (if any): ");
         break;

      case GOT_URL:
         url = arg;

         /*
         ** Done with this series of inputs
         */
         modal_pop();

         /*
         ** Let's move on to introducing the character to the mud.
         */
         if(file_size(NEW_PLAYER) <= 0)
         {
            sw_body_handle_new_logon();
            return;
         }

         more_file(NEW_PLAYER, 0, (: sw_body_handle_new_logon :));
   }
}