lima-1.0b5/
lima-1.0b5/driver/
lima-1.0b5/driver/ChangeLog.old/
lima-1.0b5/driver/Win32/
lima-1.0b5/driver/compat/
lima-1.0b5/driver/include/
lima-1.0b5/driver/testsuite/
lima-1.0b5/driver/testsuite/clone/
lima-1.0b5/driver/testsuite/command/
lima-1.0b5/driver/testsuite/data/
lima-1.0b5/driver/testsuite/etc/
lima-1.0b5/driver/testsuite/include/
lima-1.0b5/driver/testsuite/inherit/
lima-1.0b5/driver/testsuite/inherit/master/
lima-1.0b5/driver/testsuite/log/
lima-1.0b5/driver/testsuite/single/
lima-1.0b5/driver/testsuite/single/tests/compiler/
lima-1.0b5/driver/testsuite/single/tests/efuns/
lima-1.0b5/driver/testsuite/single/tests/operators/
lima-1.0b5/driver/testsuite/u/
lima-1.0b5/driver/tmp/
lima-1.0b5/etc/
lima-1.0b5/lib/WWW/help/
lima-1.0b5/lib/cmds/
lima-1.0b5/lib/cmds/create/
lima-1.0b5/lib/cmds/player/attic/
lima-1.0b5/lib/contrib/bboard/
lima-1.0b5/lib/contrib/boards/
lima-1.0b5/lib/contrib/marriage/
lima-1.0b5/lib/contrib/roommaker/
lima-1.0b5/lib/contrib/transient_effect/
lima-1.0b5/lib/daemons/channel/
lima-1.0b5/lib/daemons/imud/
lima-1.0b5/lib/data/
lima-1.0b5/lib/data/config/
lima-1.0b5/lib/data/links/
lima-1.0b5/lib/data/news/
lima-1.0b5/lib/data/players/
lima-1.0b5/lib/data/secure/
lima-1.0b5/lib/domains/
lima-1.0b5/lib/domains/std/2.4.5/maze1/
lima-1.0b5/lib/domains/std/2.4.5/npc/
lima-1.0b5/lib/domains/std/2.4.5/post_dir/
lima-1.0b5/lib/domains/std/2.4.5/sub/
lima-1.0b5/lib/domains/std/camera/
lima-1.0b5/lib/domains/std/config/
lima-1.0b5/lib/domains/std/cult/
lima-1.0b5/lib/domains/std/effects/
lima-1.0b5/lib/domains/std/misc/
lima-1.0b5/lib/domains/std/monsters/
lima-1.0b5/lib/domains/std/recorder/
lima-1.0b5/lib/domains/std/rooms/
lima-1.0b5/lib/domains/std/rooms/beach/
lima-1.0b5/lib/domains/std/rooms/labyrinth/
lima-1.0b5/lib/domains/std/school/
lima-1.0b5/lib/domains/std/school/O/
lima-1.0b5/lib/domains/std/spells/
lima-1.0b5/lib/domains/std/spells/stock-mage/
lima-1.0b5/lib/domains/std/spells/stock-priest/
lima-1.0b5/lib/help/
lima-1.0b5/lib/help/admin/
lima-1.0b5/lib/help/hints/General_Questions/
lima-1.0b5/lib/help/hints/Pirate_Quest/
lima-1.0b5/lib/help/player/
lima-1.0b5/lib/help/player/bin/
lima-1.0b5/lib/help/player/quests/
lima-1.0b5/lib/help/wizard/
lima-1.0b5/lib/help/wizard/coding/guilds/
lima-1.0b5/lib/help/wizard/coding/rooms/
lima-1.0b5/lib/help/wizard/lib/daemons/
lima-1.0b5/lib/help/wizard/lib/lfun/
lima-1.0b5/lib/help/wizard/lib/std/
lima-1.0b5/lib/help/wizard/mudos_doc/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/interactive/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/concepts/
lima-1.0b5/lib/help/wizard/mudos_doc/driver/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/arrays/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/buffers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/compile/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/filesystem/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/floats/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/functions/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/general/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mappings/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mixed/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/numbers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/constructs/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/types/
lima-1.0b5/lib/include/driver/
lima-1.0b5/lib/log/
lima-1.0b5/lib/obj/admtool/
lima-1.0b5/lib/obj/admtool/internal/
lima-1.0b5/lib/obj/admtool/mudinfo/
lima-1.0b5/lib/obj/admtool/secure/
lima-1.0b5/lib/obj/secure/
lima-1.0b5/lib/obj/secure/cmd/
lima-1.0b5/lib/obj/secure/mailers/
lima-1.0b5/lib/obj/secure/shell/
lima-1.0b5/lib/obj/secure/shell/classes/
lima-1.0b5/lib/obj/tasktool/
lima-1.0b5/lib/obj/tasktool/internal/
lima-1.0b5/lib/open/
lima-1.0b5/lib/secure/
lima-1.0b5/lib/secure/cgi/
lima-1.0b5/lib/secure/modules/
lima-1.0b5/lib/secure/simul_efun/
lima-1.0b5/lib/std/adversary/
lima-1.0b5/lib/std/adversary/advancement/
lima-1.0b5/lib/std/adversary/armor/
lima-1.0b5/lib/std/adversary/blows/
lima-1.0b5/lib/std/adversary/death/
lima-1.0b5/lib/std/adversary/formula/
lima-1.0b5/lib/std/adversary/health/
lima-1.0b5/lib/std/adversary/pulse/
lima-1.0b5/lib/std/adversary/wield/
lima-1.0b5/lib/std/classes/event_info/
lima-1.0b5/lib/std/container/
lima-1.0b5/lib/std/living/
lima-1.0b5/lib/std/modules/contrib/
lima-1.0b5/lib/std/patterns/
lima-1.0b5/lib/std/race/
lima-1.0b5/lib/std/race/restricted/
lima-1.0b5/lib/std/room/
lima-1.0b5/lib/tmp/
lima-1.0b5/lib/trans/
lima-1.0b5/lib/trans/admincmds/
lima-1.0b5/lib/trans/obj/
lima-1.0b5/lib/wiz/
/* Do not remove the headers from this file! see /USAGE for more info. */

#include <commands.h>

object this_body();
object find_body(string);
string evaluate_path(string);
varargs void tell_environment(object, string);

string base_name(mixed val)
{
  if (nullp(val))
    val = previous_object();
  if (objectp(val))
    val = file_name(val);
  else if (!stringp(val))
    return val;

  sscanf(val, "%s#%*d", val);
  return val;
}


#include <setbit.h>
#include <driver/origin.h>

// return number of objects w/ primary id of previous_object()
// in the environment of previous_object()

// changed by Beek to be objects identical to previous_object()
// since otherwise things get put in groups they don't belong in.
// red sword + blue sword -> 2 red swords.

int compare_objects(object o1, object o2)
{
  return (base_name(o1)==base_name(o2) &&
      o1->ob_state()==o2->ob_state() &&
      o1->get_attributes() == o2->get_attributes() &&
      (int)o2->ob_state() != -1);
}

varargs int count( object o )
{
  int num;
  object *obs;
  int i;

  if( !o )
  {
    if (origin() == ORIGIN_LOCAL)
      o = this_object();
    else
      o = previous_object();
  }
  if(!objectp(environment(o)))
    return 1;

  obs = all_inventory(environment(o));
  for (i=0; i<sizeof(obs); i++)
    if (compare_objects(obs[i],o))
      num++;

  return num;
}

/* returns 1 for all identical objects in the environment except
   the first one. */
varargs int duplicatep( object o )
{
  int i;
  object *obs;

  if (!o)
    o = previous_object();

  obs = all_inventory(environment(o));
  for (i=0; i<sizeof(obs); i++)
  {
    if (obs[i]==o)
      return 0;
    if (compare_objects(obs[i], o))
      return 1;
  }
}

mixed deep_useful_inv_parser_formatted(object ob)
{
  mixed ret = ({});
  object *inv;
  object *next_inv;

  if(!ob->inventory_accessible())
    return 0;
  inv = all_inventory(ob);
  if(!sizeof(inv))
    return 0;
  foreach(object item in inv)
  {
    next_inv = deep_useful_inv_parser_formatted(item);
    if(!next_inv)
      ret += ({ item });
    else
      ret += ({ item, next_inv });
  }
  return ret;
}

mixed deep_useful_inv( object ob )
{
  object *ret;
  int i,n;

  if( ob->inventory_accessible() )
  {
    ret = all_inventory( ob );
    n = sizeof( ret );
    for( i = 0; i<n; i++ )
      ret += deep_useful_inv( ret[i] );
    return ret;
  }
  return ({  });
}

object get_object(string arg)
{
  object ob;

  if ( !arg )
    return 0;

  if ( arg == "me" )
    return this_body();

  if ( arg == "here" )
    return environment(this_body());

  if ( arg == "shell" )
    return this_user()->query_shell_ob();

  if ( !(ob = present( arg, this_body())) )
    if ( environment(this_body()) &&
        !(ob = present(arg, environment(this_body()))) )
      if ( !(ob = find_body(arg)) )
        if ( !(ob = load_object(evaluate_path(arg))) )
          if (!(ob = load_object(evaluate_path(arg)+".scr")))
            return 0;

  return ob;
}

object root_environment(object o)
{
  object env, env2;

  env = environment(o);
  if(!env)
    return 0;
  while(env2 = environment(env))
    env = env2;
  return env;
}

int immediately_accessible( object o )
{
  object	env;

  if(!objectp(o))
    return 0;
  env = environment( o );
  if((env == this_body()) || (env == environment(this_body())) )
    return 1;

  if(!objectp(env))
    return 0;

  return ((int)env->inventory_accessible() && 
      (member_array(o, deep_inventory(root_environment(this_body())))!= -1));
}

int usable( object o, int flag )
{
  if( interactive(o) || o->is_living() )
    return 0;

/* for things that can be used in certain conditions without
 * actually being in the player's inventory
 */
  if (o->always_usable())
    return 1;

  if (environment(o) == this_body())
    return 1;

  if( immediately_accessible( o ) )
  {
    if( flag )
    {
      write( "(Taking the "+o->the_short()+" first)\n" );
      VERB_OB_GET->do_get("OBJ", o, 0);

      return immediately_accessible(o);
    }
    return 1;
  }

  write( "(Taking the "+o->the_short()+" first)\n" );
  VERB_OB_GET->do_get("OBJ", o, 0);

  return immediately_accessible(o);
}

/* returns a nice listing of the given objects */
/* if (flag) then don't print untouched obs */
/* depth is for internal use only */
varargs string inv_list(object array obs, int flag, int depth)
{
  string res;
  int j;

  depth++;
  res = "";
  foreach (object ob in obs - ({ 0 }))
  {
    if (!ob->is_visible())
      continue;
    if (!ob->short())
      continue;
    if (flag && !ob->test_flag(TOUCHED) && ob->untouched_long())
      continue;
    if (ob->is_attached())
    {
      if (ob->inventory_visible() && !ob->query_hide_contents())
        res += ob->inventory_recurse(depth);
      continue;
    }
    if (!duplicatep(ob))
    {
      for (j=0; j<depth; j++)
        res+="  ";
	    if ((j=count(ob))>1)
	    {
        if (j > 4)
          res += "many " + ob->plural_short();
        else
          res += j + " " + ob->plural_short();
	    } else {
        if (ob->is_living())
        {
          res += ob->in_room_desc();
        } else {
          res += ob->a_short() + ob->get_attributes();
        }
      }
	    res += "\n";
      if( ob->inventory_visible() && !ob->query_hide_contents())
        res += ob->inventory_recurse(depth);
    }
  }
    return res == "" ? 0 : res;
}

object owner(object ob)
{
  object env;

  env = environment(ob);
  while (env && !env->is_living())
    env = environment(env);
  return env;
}

mixed target(mixed target)
{
  mixed ret;

  ret= ({ });

  if (stringp(target))
  {
    if (target=="here")
      target= environment(this_body());
    else
      if (!(target= load_object(evaluate_path(target)))) {
        target= find_body( target );
    }
  }
  if (objectp(target))
  {
    if (target->is_living())
      ret += ({ target });

    ret += all_inventory( target );
  }

    return ret;
}

string object_event_message(mixed msg)
{
  msg = M_MESSAGES->action(({}), msg, previous_object());
  return msg[0];
}

void object_event(mixed msg)
{
  tell_environment(previous_object(), object_event_message(msg));
}

mixed
parser_root_environment( object ob ) {
    object tmp;
    while ( (tmp = environment(ob)) &&
      ob->parent_environment_accessible() )
	ob = tmp;
    return ob;
}