/* Do not remove the headers from this file! see /USAGE for more info. */ /* ** playerflags.h ** ** Player flags (PLAYER_FLAGS and PLAYER_NP_FLAGS flag sets). To be used ** with the new flags functions. ** ** See also: flags.h, userbits.h */ #ifndef __PLAYERFLAGS_H__ #define __PLAYERFLAGS_H__ // NOTE: use absolute cuz of simuls usage #include "/include/flags.h" #define F_SNOOPABLE MakeFlag(PLAYER_FLAGS, 3) #define F_BRIEF MakeFlag(PLAYER_FLAGS, 6) // No longer used //#define F_INVIS MakeFlag(PLAYER_FLAGS, 0) //#define F_HIDDEN MakeFlag(PLAYER_FLAGS, 1) //#define F_HISTORY MakeFlag(PLAYER_FLAGS, 2) //#define F_ANNOUNCE MakeFlag(PLAYER_FLAGS, 4) //#define F_ANSI MakeFlag(PLAYER_FLAGS, 5) //#define F_DEAD MakeFlag(PLAYER_FLAGS, 7) //#define F_DISPLAY_PATH MakeFlag(PLAYER_FLAGS, 8) // non-persistent flags (they clear when you log off) #define F_IN_EDIT MakeFlag(PLAYER_NP_FLAGS, 0) #define F_INACTIVE MakeFlag(PLAYER_NP_FLAGS, 1) #endif /* __PLAYERFLAGS_H__ */