/* Do not remove the headers from this file! see /USAGE for more info. */ /* ** log.h -- specifies the available log files ** ** All log files go under DIR_LOG. They are typically written by LOG_D. ** Note that these are symbolic names for log files. The LOG_D will ** actually coordinate their placement. ** ** 960102, Deathblade: created */ #ifndef LOG_H #define LOG_H #define LOG_ADDEMOTE "addemote" #define LOG_AUTODOC "autodoc" #define LOG_BANISH "banish" #define LOG_BUG "bug" #define LOG_CHANNEL "channel" #define LOG_FEEDBACK "feedback" #define LOG_FORCE "force" #define LOG_FTP "ftp" #define LOG_HELP_MISS "help miss" #define LOG_I3_ERROR "i3 error" #define LOG_IDEA "idea" #define LOG_LOGIN "login" #define LOG_LOGIN_FAILURE "login failure" #define LOG_MAIL_ERROR "mail error" #define LOG_NEW_PLAYERS "new players" #define LOG_QUEST "quest" #define LOG_QUESTION "question" #define LOG_QUIT "quit" #define LOG_RCP "rcp" #define LOG_SETNAME "set_name" #define LOG_SHUTDOWN "shutdown" #define LOG_SNOOP "snoop" #define LOG_SOCKET "socket" #define LOG_TODO "todo" #define LOG_TYPO "typo" #define LOG_WALL "wall" /* these are logged to directly */ #define LOG_FILE_CATCH "/log/catch" #define LOG_FILE_RUNTIME "/log/runtime" #define LOG_FILE_ERROR "/log/log" #endif /* LOG_H */