M_SAVE
M_SAVE implements persistence in the mudlib. Persistence being the ability to
to save items over a reboot. i.e. inventory, lockers etc.
Functions you call in your setup():
add_save() -- This function is how you tag certain variables to be saved as well.
In other words if you have an object the degrades over time, you would
call add_save() with teh variables as parameters so that the lib knows
what to save.
Important Functions():
get_saved() -- Returns the variables to be saved.
save_to_string() -- This function saves the object and its inventory into a string
representation. Pass this function an integer of 1 if you want the
save to be recursive.
load_from_string() -- Takes the given string and restores the object to the exact object
it was before save_to_string() was called on it.
Last Updated: Wednesday, May 01, 1996