M_SAVE M_SAVE implements persistence in the mudlib. Persistence being the ability to to save items over a reboot. i.e. inventory, lockers etc. Functions you call in your setup(): add_save() -- This function is how you tag certain variables to be saved as well. In other words if you have an object the degrades over time, you would call add_save() with teh variables as parameters so that the lib knows what to save. Important Functions(): get_saved() -- Returns the variables to be saved. save_to_string() -- This function saves the object and its inventory into a string representation. Pass this function an integer of 1 if you want the save to be recursive. load_from_string() -- Takes the given string and restores the object to the exact object it was before save_to_string() was called on it. Last Updated: Wednesday, May 01, 1996