M_EBTERABLE M_ENTERABLE allows you to make your object enterable. You can also set unique enter/exit messages. You should also see the help in the modules section for messages. Functions that you call from your setup(): set_on_enter_msg(msg) -- Allows you to set a unique message that the players in the room will see as well as the person entering the object. This message is passed through the parser, and is in the format "$N $vooze coolness as $p $venter the camaro.". set_on_exit_msg(msg) -- Allows you to set a unique message that the players in the room will see as well as the person entering the object. This message is passed through the parser, and follows the format of "$N $vooze...". Important Functions: direct_enter_obj() This group of functions are callbacks from direct_get_in_obj() -- the parser, and tell the parser if its ok direct_exit_obj() to enter/exit/get in the object in question. get_in_obj() -- Handles the command get in object, this function actually calls do_enter(). do_enter() -- Checks to see if you are already in the object, if so it tells you that, if not the appropriate calls are made to move the player into the object. All of the functions in the Important Functions section may be overloaded to modify the default behavior. Last Updated: Friday, April 26, 1996