At one point in the past, Lima did in fact have a "look <direction>" verb, which showed the short description of the next room in that direction much like many MUDs and mudlibs do. The problem with this is the output is usually wrong, and often nonsensical: --- You are standing in the middle of a large plain. > look east You are standing towards the east side of a large plain. There is a small rock here. Sunning itself on the small rock is a pretty little lizard. --- The first sentence is downright wrong; as is the second. The last sentence implies pretty impressive eyesight, especially if the "scale" of the plain is large, like hundreds of feet/room as is typical in an outdoor setting. Furthermore, exits may twist around, etc, so looking in a particular direction may not even be possible! After much thought, support for that non-feature was removed. It is our general opinion that the "correct" way to do this sort of thing is to allow exits (or possibly directions) to have long descriptions so people can in fact look in arbitrary directions. That has not been implemented yet, though. -Beek