When there are two possible valid interpretations for a noun, the Lima Mudlib *always* prints an error stating that there is an ambiguity. This is different from the behavior of many MUDs, although it is similar to most text adventure games (which the developers of this lib believe were, in general, higher quality than the average MUD). Note that an error message is *not* generated in cases where there are two possible objects but only one makes sense. For example, if someone in the room is holding a sword, and there is a sword on the ground, 'get sword' will correctly figure out which sword was probably meant. Why is the sword in the persons hand considered at all? Because in the case where there *isn't* a sword on the ground, you get a much better error message than the "There is no sword here" which would otherwise be generated. The case most people complain about is "look at orc" with two orcs in the room. In our opinion, if you really want to look at either orc, but don't care which, you should say so. There are a number of ways of doing this: "look at first orc", "look at 1st orc", "look at any orc", "look at a orc", etc. [Note: support for 'a' and 'any' was added in v22.1a10, so v22.1 beta versions and v22.1, as well as all later drivers, support it. Earlier ones support 'first' and '1st' but not 'a' and 'any'] In our opinion, warning about ambiguities is a *good* thing. Arbitrarily picking the first object can be very bad, as anyone who has played MUDs extensively knows. For example, most players have accidentally sold the wrong object, due to having both a buckler and a shield in their inventory, and not realizing that the buckler can also be called a shield. Lastly, on a well written MUD, the number of objects which are simply generic copies of each other with no noticeable differences should be rare anyway. -Beek