The area Let's say you have a monster that you want to wander around, but you don't want him to leave your castle. Well, the castle is a pretty big area. We have to tell Lima when we want a room to be in this area. We do this by picking a name for our area, for example, "my_castle". Then, we tell the mud that our room is in that area by adding the following code to the room's create () function: set_area ("my_castle"); Tips: Choose a descriptive name for your areas Be consistant! Your area name shouldn't: Change spelling Change case etc...