The area
Let's say you have a monster that you want to wander around, but you don't
want him to leave your castle. Well, the castle is a pretty big area.
We have to tell Lima when we want a room to be in this area. We do this by
picking a name for our area, for example, "my_castle". Then, we tell the mud
that our room is in that area by adding the following code to the room's
create () function:
set_area ("my_castle");
Tips:
Choose a descriptive name for your areas
Be consistant! Your area name shouldn't:
Change spelling
Change case
etc...