$$ see: snoopable Though technically your legal rights on a mud are very limited, the administration of this MUD tries its best to treat you as human beings, and respect your privacy. The most destructive invasion of privacy on muds is the ability for Wizards to snoop. This MUD's policy on snooping is hard coded: 1) There is a player command called "snoopable." Turning it on allows a Wizard to snoop you. Default is off. If you want to show a Wizard a bug, or have them watch what you are doing for some reason, turn it on, but otherwise it's a good idea to leave it off to protect your privacy. 2) Administrators of the mud will always be able to snoop you. They have been hand-picked so that they are EXTREMELY trustable individuals with excellent and final judgment. They will only make use of this power when cheating or other illegal behavior is STRONGLY suspected. 3) All Wizards have the ability to override your "snoopable" flag. The only valid excuse for doing this is if they have an EXTREMELY good reason for doing this without your consent. If they STRONGLY suspect illegal behavior, and there is no Administrator around to handle the problem, they may override. 4) ANY use of this override command will be carefully scrutinized by the administration of the mud. The Wizard MUST provide a reason before the command will work, and they are required to turn in a report about the snoop afterwards. 5) Wizards using the override command without excuse, or whoose excuse is deemed inadequate by an Admin will be publicly reprimanded once, then dismissed if such an event happens again. 6) The Wizards are physically incapable of superseding these rules. However, there is no protection from a Wizard eavesdropping by being invisible in a room in which a conversation is occurring. Though Wizards are expected to show discretion, you may restrict your conversations to tells if you want to ensure privacy. Rust