/* Do not remove the headers from this file! see /USAGE for more info. */ inherit CONTAINER; inherit M_GETTABLE; inherit M_LIGHTABLE; inherit M_LIGHT_SOURCE; mixed light_me( object ob ) { if( !ob->is_flame()) return 0; if( environment(ob) != this_body()) return "Perhaps you should try using something that you're holding."; return 1; } void setup() { set_long( "There appears to be something coocooned deep within it."); set_in_room_desc( "In a corner of the wall opposite the chest, is a mass of spiderwebs."); set_adj( "spider", "mass of" ); set_id( "web", "webs", "webbing", "spiderweb", "spiderwebs" ); set_getmsg( "#You'd only get tangled up in it.\n"); set_source( (: light_me( $1 ) :)); set_light_msgs( "As $n $vlight the web, it bursts into flame and burns away, revealing a key!", "As $n $vlight the web with the $o, the web bursts into flame and burns away, revealing a key!"); add_relation("in"); set_default_relation("in"); } void do_light( object with ) { ::do_light( with ); give_new_obj( environment(), "chest_key", 0 ); this_object()->remove(); } void do_burn( object with ) { do_light( with ); } mixed direct_look_str_obj(string wrd, object ob) { return "#There appears to be something there, but it's obscured by matted web.\n"; } varargs void do_search( object with, string item ) { if( !with ) { write( "Put your hand into _that_? Not likely.\n" ); return; } if( with->query_is_lit() && with->is_flame()) { do_light( with ); return; } this_body()->other_action( "$N $vpoke around the spiderweb with $p $o.", with ); this_body()->my_action( "You poke around the spiderweb with your $o, and while there is definitely something in there, if you explore any furthur, the $o0p is going to get stuck.", with); } /* void reset() { container::reset(); } */ mapping lpscript_attributes() { return m_gettable::lpscript_attributes() + container::lpscript_attributes(); }