/* Do not remove the headers from this file! see /USAGE for more info. */
inherit LIVING;
inherit M_VENDOR;
#define OBJS "/domains/std/objects/"
void setup() {
set_name("Biff");
add_id("shopkeeper");
set_gender(1);
set_proper_name("Biff the Shopkeeper");
set_in_room_desc("Biff the Shopkeeper");
set_long("Biff looks like a shrewd haggler.\n");
/* Determines what type of currency we'll use */
set_currency_type("gold");
/* Tells vendor we will sell things */
set_for_sale(1);
/* Tells vendor we will buy things */
set_will_buy(1);
/* itemization of what we sell initially
filename : #
if # is set to -1, it will sell an infinite # of that item
*/
set_sell(([
__DIR__ "apple" : -1,
OBJS "sword" : 3,
__DIR__ "ale" : -1,
]));
/* We would set this so that the vendor stores weaps/armor in a storage
room. See help on set_unique_inventory. storage.c in the rooms subdir has
been set up to work.
set_unique_inventory(__DIR__ "rooms/storage");
*/
/* We would set this if we wanted EVERYTHING to be stored in a storage
room.
set_all_unique(1);
*/
}