#include "../school.h"; inherit ROOM; void setup(){ set_brief("Wizard's Zoo [home of monsters]"); set_long(@KAAN The zoo... Home of our monsters KAAN ); add_item("anvil", ([ "look" :(@KAAN Its a white hot anvil made the hardest substance you have ever seen. This preheated source for smithing eliminates the need for a hearth to forge weapons. A smith only has to place his item on it and state it to be melted to the percentage of the object's melting point. KAAN), ]) ); add_item("computer", ([ "look" :(@KAAN Yep its a neat computer. Its marvelously thin at only 1 inch thick without a cluncky box to go with it because its all imbeded inside the back of the monitor like a PADD. KAAN), ]) ); add_item("walls", ([ "look" :(@KAAN The walls are bright and clean. They they seem to be made of a substance that is heat sinking to keep the shop cool. There are two racks of current weapon types. One consisting of lightsabers and another consisting of swords. Under the racks is a sign that reads "Under Construction. More weapon types to come soon to a blacksmith near you." KAAN), ]) ); set_exits( ([ "corridor" : R "corridor08", "academy" : R "school", "basic" : R "npc01", "wanderer" : R "wander01", "shopkeeper" : R "shopkeeper01", "interactive" : R "interactive01", "Frank" : R "monster", "banker" : R "banker", ]) ); set_objects( ([ ]) ); }