#include "../school.h"; inherit ROOM; void setup(){ set_brief("How to add custom combat messages"); set_long(@MAY Continuing with the basic sword, use add_combat_message() within setup. This takes 2 arguments : type (a string, such as dam1 - dam10 for various levels of damage) message, using same tokens as in souls, custom entry messages etc add_combat_message("miss", "$N $vtake a clumsy swipe at $t, but only $vsucceed in making a fool of $r."); See the standard combat messages in MESSAGES_D (/daemons/messages_d) for a variety of examples. MAY ); set_exits( ([ "backward" : R "sword", "weaponry" : R "weaponry", ]) ); set_objects( ([ "/domains/std/objects/sword" : 1, ]) ); }