#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to make a basic sword");
set_long(@MAY
Inherit the appropriate file - SWORD, M_VALUABLE.
Normal setup for adj, size and value (id not needed).
Set weapon_class - approx max hps of damage from a hit.
inherit SWORD;
inherit M_VALUABLE;
void setup() {
set_adj("dull");
set_weapon_class(15);
set_size(MEDIUM);
set_value(1000);
}
MAY
);
set_exits( ([
"weaponry" : R + "weaponry",
"forward" : R "sword02",
]) );
set_objects( ([
"/domains/std/objects/sword" : 1,
]) );
}