#include "../school.h"; inherit ROOM; void setup(){ set_brief("How to make a basic sword"); set_long(@MAY Inherit the appropriate file - SWORD, M_VALUABLE. Normal setup for adj, size and value (id not needed). Set weapon_class - approx max hps of damage from a hit. inherit SWORD; inherit M_VALUABLE; void setup() { set_adj("dull"); set_weapon_class(15); set_size(MEDIUM); set_value(1000); } MAY ); set_exits( ([ "weaponry" : R + "weaponry", "forward" : R "sword02", ]) ); set_objects( ([ "/domains/std/objects/sword" : 1, ]) ); }