#include "../school.h";
inherit ROOM;
void setup(){
set_brief("Some improvements to a simple shopkeeper");
set_long(@MAY
Start with the simple shopkeeper as specified in the previous room
Within the setup, there are many options available.
// Determine what type of currency we'll use
set_currency_type("gold");
// Sets shopkeeper to sell things (0 for nothing)
set_for_sale(1);
// Sets shopkeeper to buy things (0 for nothing)
set_will_buy(1);
// Set basis for selling price (ie value will be multiplied by this)
// Default = 1.5
set_cost_multiplicator(1.5);
}
MAY
);
set_exits( ([
"finish" : R "zoo",
"backward" : R "shopkeeper01",
]) );
set_objects( ([
"/domains/std/shopkeeper" : 1,
]) );
}