#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to make a simple shopkeeper");
set_long(@MAY
Start with a file similar to simple npc - but inheriting M_VENDOR as well.
inherit ADVERSARY;
inherit M_VENDOR;
Within the setup, specify what he sells by set_sell( ([ ]) ).
First element of each line= filename of object to sell
Second element = number in stock (-1 for limitless supply)
set_sell(([
__DIR__ "apple" : -1,
OBJS "sword" : 3,
]));
}
MAY
);
set_exits( ([
"zoo" : R "zoo",
"forward" : R "shopkeeper02",
]) );
set_objects( ([
]) );
}