#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to make a simple npc");
set_long(@MAY
Start with a file similar to simple object - but inheriting ADVERSARY.
Add various names and descriptions - id, in_room_desc and long.
inherit ADVERSARY;
void setup() {
set_id("dragon", "tiamat");
set_in_room_desc("Tiamat the Dragon");
set_long(@LIMA
Getting close enough to see what a dragon looks like
is not a good idea.
LIMA);
}
MAY
);
set_exits( ([
"monsters" : R "zoo",
"forward" : R "npc02",
]) );
set_objects( ([
]) );
}