#include "../school.h"; inherit ROOM; void setup(){ set_brief("How to make a monster wear and wield"); set_long(@MAY inherit ADVERSARY; void setup() { ::setup(); set_name("Monster"); set_id("monster"); set_gender(1); set_proper_name("Frank the Monster"); set_in_room_desc("Frank the Monster"); set_long(@KYLISSA This is a very scary monster. KYLISSA ); set_wielding("/wiz/kylissa/gotham/W/skull_sword"); set_wearing("/wiz/kylissa/gotham/A/skull_plate"); } MAY ); set_exits( ([ "monsters" : R + "zoo", ]) ); set_objects( ([ ]) ); }