#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to make a monster wear and wield");
set_long(@MAY
inherit ADVERSARY;
void setup() {
::setup();
set_name("Monster");
set_id("monster");
set_gender(1);
set_proper_name("Frank the Monster");
set_in_room_desc("Frank the Monster");
set_long(@KYLISSA
This is a very scary monster.
KYLISSA
);
set_wielding("/wiz/kylissa/gotham/W/skull_sword");
set_wearing("/wiz/kylissa/gotham/A/skull_plate");
}
MAY
);
set_exits( ([
"monsters" : R + "zoo",
]) );
set_objects( ([
]) );
}