#include "../school.h"; inherit ROOM; void setup(){ set_brief("Interactive npc"); set_long(@MAY Adapt from the example used in the basic or simple npc. Start by adding periodic actions, in set_actions. First argument - pause between actions (seconds) Second argument - string for action, or string array for alternatives. set_actions( 10, ({ "say What are you waiting for?", "say Hello there!", "say I don't like winter.", "say I don't like snow.", }) ); MAY ); set_area("wiz_area"); set_exits( ([ "backward" : R "zoo", "forward" : R "interactive02", ]) ); set_objects( ([ "/domains/std/harry" : 1, ]) ); }