#include "../school.h";
inherit ROOM;
void setup(){
set_brief("Interactive npc");
set_long(@MAY
Adapt from the example used in the basic or simple npc.
Start by adding periodic actions, in set_actions.
First argument - pause between actions (seconds)
Second argument - string for action, or string array for alternatives.
set_actions( 10, ({
"say What are you waiting for?",
"say Hello there!",
"say I don't like winter.",
"say I don't like snow.",
}) );
MAY );
set_area("wiz_area");
set_exits( ([
"backward" : R "zoo",
"forward" : R "interactive02",
]) );
set_objects( ([
"/domains/std/harry" : 1,
]) );
}