#include "../school.h";
inherit ROOM;
void setup(){
set_brief("Emote Tutorial 4");
set_long(@MILAMBER
Additional Notes:
* addemote can also be used on existing emotes to modify them or to
add more rules.
* Each rule must be created individually, there are a shortcuts, but
we'll deal with them in one of the future lessons.
* To modify an existing emote rule, just pretend you are making a new
one. Type "addemote <verb>" then enter the rule you want to change,
then enter the new message. Nothing to it.
Very Important Additional Note:
* To see all the rules and messages for an existing emote use the
command "showemote". The syntax is "showemote <verb>" This is a
very useful tool for learning how to code emotes b/c you can easily
see all the rules in action.
MILAMBER
);
set_exits( ([
"north" : R + "emote05",
"south" : R + "emote03",
]) );
set_objects( ([
]) );
}