#include "../school.h"; inherit ROOM; void setup(){ set_brief("How to make a banker"); set_long(@MAY Start with a file similar to simple npc. Inheriting M_VENDOR as well. Additional items needed in setup() : //Short name (or id) for the bank set_bank_id("lima"); //Formal name for the bank set_bank_name("The Imperial Bank of the Bean"); //Type of currency it keeps accounts in set_currency_type("dollar"); //Fee charged it your cash is in the 'wrong' currency (%) set_exchange_fee(5); } MAY ); set_exits( ([ "monsters" : R "zoo", ]) ); set_objects( ([ "/domains/std/bank_accountant" : 1, ]) ); }