#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to make a banker");
set_long(@MAY
Start with a file similar to simple npc.
Inheriting M_VENDOR as well.
Additional items needed in setup() :
//Short name (or id) for the bank
set_bank_id("lima");
//Formal name for the bank
set_bank_name("The Imperial Bank of the Bean");
//Type of currency it keeps accounts in
set_currency_type("dollar");
//Fee charged it your cash is in the 'wrong' currency (%)
set_exchange_fee(5);
}
MAY
);
set_exits( ([
"monsters" : R "zoo",
]) );
set_objects( ([
"/domains/std/bank_accountant" : 1,
]) );
}