#include "../school.h"; inherit ROOM; void setup(){ set_brief("Area Construction -- part 6"); set_long(@MAY 6) Flow of sentences: I myself have problems with this, sometimes. The flow of sentences should go smoothly, and not be chopped up. If your description starts wit the sentence like in #4, and is followed by "A large bowl sits in the middle of the floor. The walls are lined with burned out torches." It's kinda like saying" This is here. That is there. Oh, and this has this other thing." It tends to confuse players. Again, remember how your favorite Author writes descriptions and apply that. Remember, there is ALWAYS at least one thing to describe in a room, usually the floor, even if it is just as simple as saying it looks like it needs to be cleaned. MAY ); set_exits( ([ "area5" : R + "app_part5", "area7" : R + "app_part7", ]) ); set_objects( ([ ]) ); }