#include "../school.h"; inherit ROOM; void setup(){ set_brief("How to make a basic amulet"); set_long(@MAY #include <bodyslots.h> inherit ARMOR; void setup() { set_adj("Dusty","dusty","neck"); set_size(3); set_armor_class (4); set_id("Desert Amulet","Amulet","amulet","desert amulet","armor","armour"); set_long(@KRAMER This is an amulet of the Mythryl Desert Valley. It seems to have some sort of magical aura because it is glowing a little and is making somewhat of a faint noise. KRAMER ); set_size(SMALL); set_slot("neck"); } MAY ); set_exits( ([ "armory" : R "armory", ]) ); set_objects( ([ ]) ); }