#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to make a basic amulet");
set_long(@MAY
#include <bodyslots.h>
inherit ARMOR;
void setup() {
set_adj("Dusty","dusty","neck");
set_size(3);
set_armor_class (4);
set_id("Desert Amulet","Amulet","amulet","desert amulet","armor","armour");
set_long(@KRAMER
This is an amulet of the Mythryl Desert Valley. It seems to have some sort of
magical aura because it is glowing a little and is making somewhat of a faint
noise.
KRAMER
);
set_size(SMALL);
set_slot("neck");
}
MAY
);
set_exits( ([
"armory" : R "armory",
]) );
set_objects( ([
]) );
}