#include "../school.h"; inherit ROOM; void setup(){ set_brief("How to make a drink"); set_long(@MAY This example is a liquid - ie it slips through finger unless in a container Start as with any simple object, but inherit FLUID and M_DRINKABLE Optional extras within setup() // Custom message as it evaporates after being spilled set_evaporate_action( "The puddle of ale dwindles." ); // Custom message as you taste it it set_taste_action( ({"It's a little bit weak, but it'll do the job.",""}) ); Similar messages can be added for drink and last drink etc MAY ); set_exits( ([ "pantry" : R + "pantry", ]) ); set_objects( ([ "/domains/std/ale" : 1, ]) ); }