#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to make a drink");
set_long(@MAY
This example is a liquid - ie it slips through finger unless in a container
Start as with any simple object, but inherit FLUID and M_DRINKABLE
Optional extras within setup()
// Custom message as it evaporates after being spilled
set_evaporate_action( "The puddle of ale dwindles." );
// Custom message as you taste it it
set_taste_action( ({"It's a little bit weak, but it'll do the job.",""}) );
Similar messages can be added for drink and last drink etc
MAY
);
set_exits( ([
"pantry" : R + "pantry",
]) );
set_objects( ([
"/domains/std/ale" : 1,
]) );
}