#include "../school.h";
inherit ROOM;
void setup(){
set_brief("How to do an add_item");
set_long(@MAY
The add_item follows the set_long in the code. One item for each IMPORTANT
noun in the set_long.
add_item("desk",
([ "look" :
"It defies belief, it's actually a desk made of dark matter. "
"Surely, it takes a great mind to use it, yet alone work on it. "
"To even place anything on the surface would destroy it. "
"There is only one drawer made of the same material."
"\n",
]) );
MAY
);
add_item("desk",
([ "look" :
"It defies belief, it's actually a desk made of dark matter. "
"Surely, it takes a great mind to use it, yet alone work on it. "
"To even place anything on the surface would destroy it. "
"There is only one drawer made of the same material."
"\n",
]) );
set_exits( ([
"backward" : R "room",
"forward" : R "add_item02",
]) );
set_objects( ([
]) );
}