/* Do not remove the headers from this file! see /USAGE for more info. */
inherit BASE_ROOM;
void setup()
{
set_area("bobs_storage");
set_brief("Bob's Storage Room");
set_long (
"This is Bob's boring storage room. DONT TOUCH!"
);
}
/* Keep this function in here, it prevents the driver from
removing this object from the game. If this were to happen
major problems could occur
*/
int clean_up() { return 0; }