/* Do not remove the headers from this file! see /USAGE for more info. */ inherit ROOM; void setup() { set_area("pirate"); set_brief("Sloping tunnel"); set_long("Nothing yet.\n"); set_light(0); set_exits( ([ "south" : "Inside_Cave", ]) ); set_hidden_exits(); set_default_exit ("You can't find an exit in that direction.\n"); set_objects( ([ ]) ); }