/* Do not remove the headers from this file! see /USAGE for more info. */ inherit ROOM; void setup() { set_area("pirate"); set_brief( "North Cave" ); set_long ("This is north side of the cavern. To the south you see a small east/west running river. To the west and the east the rock walls of the cavern press in ominously."); set_objects( (["/domains/std/objects/gate": ({ "north", "North_Tunnel" })]) ); add_item("wall", "The cave well is your standard everyday rock."); set_exits( ([ "south" : "Inside_Cave", ]) ); set_state_description("gate_open_off", " To the north is a very old and rusty gate which appears to be blocking the entrance to a tunnel."); set_state_description("gate_open_on", " To the north is very old and rusty gate which is open, allowing access to the tunnel."); }