/* Do not remove the headers from this file! see /USAGE for more info. */ inherit ROOM; void setup() { string river = "#You would drown in the river.\n"; set_area ("pirate"); set_brief("Large cavern"); set_long("This is a large cavern on the inside of the mountain, " "large enough to hold a small city. There is a lazy river running " "right through the center of the cavern, flowing west to east. " "Huge stalactites and stalagmites are everywhere, in some " "areas they have grown together and formed immense columns " "hundreds of feet high. " "To the south the tunnels seems to narrow to a very small passage." " The cave continues to the southeast.\n"); set_light(0); set_exits( ([ "south" : "Low_Crawl", "east" : river, "west" : river, "southeast" : "Small_Dock", "north" : "North_Cave", ]) ); set_hidden_exits("east","west"); set_default_error ("You can't find an exit in that direction.\n"); add_item( "stalagmite", "stalactite", "stalagmites", "stalagmite", "columns", "column", "There is nothing special about the stalagmites and stalactites." ); add_item("cavern", "cave", "It's big." ); add_item("river", ([ "swim" : "Swiming in the river accomplishes nothing useful.", "wade" : "Wading in the river accomplishes nothing useful.", ])); set_objects( ([]) ); }