/* Do not remove the headers from this file! see /USAGE for more info. */
inherit ROOM;
void setup()
{
string river = "#You would drown in the river.\n";
set_area ("pirate");
set_brief("Large cavern");
set_long("This is a large cavern on the inside of the mountain, "
"large enough to hold a small city. There is a lazy river running "
"right through the center of the cavern, flowing west to east. "
"Huge stalactites and stalagmites are everywhere, in some "
"areas they have grown together and formed immense columns "
"hundreds of feet high. "
"To the south the tunnels seems to narrow to a very small passage."
" The cave continues to the southeast.\n");
set_light(0);
set_exits( ([
"south" : "Low_Crawl",
"east" : river,
"west" : river,
"southeast" : "Small_Dock",
"north" : "North_Cave",
]) );
set_hidden_exits("east","west");
set_default_error ("You can't find an exit in that direction.\n");
add_item( "stalagmite", "stalactite", "stalagmites", "stalagmite",
"columns", "column",
"There is nothing special about the stalagmites and stalactites." );
add_item("cavern", "cave", "It's big." );
add_item("river",
([
"swim" : "Swiming in the river accomplishes nothing useful.",
"wade" : "Wading in the river accomplishes nothing useful.",
]));
set_objects( ([]) );
}