/* Do not remove the headers from this file! see /USAGE for more info. */
inherit ROOM;
void setup()
{
set_area ("pirate");
set_brief("Painted grotto");
set_long("Tumbling waves from the ocean creep into the entrance of this "
"ornately painted cave. Though some of the paintings have been "
"damaged, apparently from floods, they remain breathtaking "
"nonetheless. The faint glow of natural light illuminates this "
"grotto, from the cave entrance to the south. However, it is faint"
" enough that you can't tell if it is sunlight, or moonlight. You "
"can make out what appears to be a low crawl, back in the darker "
"recesses on the north side of the cave.");
set_exits( ([
"south" : "../beach/Outside_Cave",
"out" : "../beach/Outside_Cave",
"north" : "Low_Crawl"
]) );
set_hidden_exits("south");
set_default_error( "There are tales of mighty wizards who walk through walls, but unfortunately\nthese are but tales without foundation.\n");
set_objects( ([
"/domains/std/objects/dead_adventurer" : 1,
"/domains/std/monsters/troll" :1,
]) );
add_item( "cave", "paint", "paintings", "grotto",
"The paintings depict many forms of gruesome death."
" Apparently, you're supposed to be scared.");
add_item( "light", "It seems to be coming from outside the cave." );
add_item( "moonlight", "You can't be sure it's moonlight from in here." );
add_item( "sunlight", "You can't be sure it's sunlight from in here." );
add_item( "crawl", "low crawl", "It's to the north." );
add_item( "waves", "water" ,
([
"look" : "It's just ordinary ocean water.",
"wade" : "That would be a waste of time.",
"swim" : "The water is too shallow here.",
]));
}