/* Do not remove the headers from this file! see /USAGE for more info. */ inherit OUTDOOR_ROOM; void obj_arrived(object ob) { if (ob->query_size() >= VERY_LARGE) { if(!ob->is_living()) receive_inside_msg(capitalize(ob->the_short()) + " makes a " "large splash as it hits the water.\n"); return; } receive_inside_msg(capitalize(ob->the_short()) + " sinks into the surf, and you quickly lose track of it in the violent crashing waves.\n"); destruct(ob); } void setup() { string m = "#The mountains are too steep to climb.\n"; string o = "#You would drown!\n"; set_brief("Outside cave"); set_area ("pirate"); set_long("You are wading knee-deep in the surf. Except for what seems to be a tiny cave, the surf yields to the rather steep mountains fairly violently, and you have trouble keeping your balance. The mountains retreat a bit, leaving some sand to walk on to the east and west."); set_exits( ([ "in" : "../caves/Grotto", "north" : "../caves/Grotto", "east" : "Rocky_Beach", "west" : "Sandy_Beach", "northeast" : m, "northwest" : m, "south" : o, "southeast" : o, "southwest" : o, ]) ); add_item( "surf", "water", ([ "adjs": "fierce", "look": "The surf is fierce. It is all you can do to stay on " "your feet.", "wade": "You are already doing that.", "swim": "You would surely die.", ])); add_item( "cave", "tiny cave", "You can't see much of the cave from here."); add_item( "ocean", ([ "look" : "You strain to see the other side of the " "ocean, but fail. You do notice something, however you can't " "quite make out what. Perhaps a ship?", "wade": "You are already doing that.", "swim": "You would surely die.", ])); add_item( "mountains", "steep mountains", ([ "climb" : "They are too steep to climb.", "look" : "They are too steep to climb.", ])); add_item( "hills", "They're not hills, they're mountains!"); add_item( "sand", "beach" , "There's a lot of it to the east and west." ); set_hidden_exits("northeast","northwest","south","southeast","southwest", "in"); add_hook("object_arrived", (: obj_arrived :)); } void do_enter(string s) { if(s == "cave") this_body()->do_game_command("in"); else write(this_body()->nonsense()); } mixed direct_enter_obj() { return 1; }