/* Do not remove the headers from this file! see /USAGE for more info. */
inherit AMMUNITION;
void setup()
{
set_id("quarrel");
set_adj("simple");
set_long("It's a simple quarrel, for use in a crossbow.");
set_combat_messages("combat-sword");
set_damage_type("blade");
#ifdef USE_SKILLS
set_skill_used("combat/archery");
#endif
set_weapon_class(10);
}