/* Do not remove the headers from this file! see /USAGE for more info. */ #include <size.h> inherit OBJ; inherit M_DIGGABLE; inherit M_INPUT; // Required for M_DIGGABLE. int number_times_dug = 0; object my_hole; void setup() { set_adj("sandy"); set_id("beach","sand"); set_attached(1); set_long("There's lots of it.\n"); #ifdef USE_SIZE set_size(TOO_LARGE); #endif #ifdef USE_MASS set_mass(TOO_LARGE); #endif } void dig(object o) { switch(number_times_dug++) { case 0: my_hole = new(HOLE); my_hole->move(environment(this_object())); this_body()->simple_action("$N $vseem to be digging a hole here..."); my_hole->change_desc("There is a small hole in the sand."); break; case 1: my_hole->set_in_room_desc("There is a hole in the sand."); case 2: this_body()->simple_action("$N $vdig the hole a bit deeper."); break; case 3: my_hole->change_desc("There is a large hole in the sand."); my_hole->change_max_capacity(VERY_LARGE); case 4: this_body()->simple_action("$N $vdig the hole a bit deeper."); break; case 5: my_hole->change_desc("There is a very large hole in the sand."); my_hole->change_max_capacity(VERY_LARGE*2); case 6: this_body()->simple_action("$N $vdig the hole a bit deeper."); break; case 7: this_body()->simple_action("$N $vdig at the hole some more and $vuncover " "a treasure chest!"); QUEST_D->grant_points(this_body(), "pirate"); break; case 8: this_body()->simple_action("$N $vdig the hole a bit deeper."); break; case 9: case 10: this_body()->simple_action("$N $vdig the hole a bit deeper."); break; default: this_body()->simple_action("$N $vdig at the hole, but $vmake no progress, " "as the hole fills in\neverything removed " "from it."); break; } }