/* Do not remove the headers from this file! see /USAGE for more info. */
inherit WEAPON;
inherit M_THROWABLE;
void setup()
{
set_adj("dull", "ordinary");
set_id("rock");
set_weapon_class(5);
set_long("It's a rather ordinary rock.");
set_in_room_desc("There's a dull rock here.\n");
#ifdef USE_SIZE
set_size(SMALL);
#endif
#ifdef USE_MASS
set_mass(SMALL);
#endif
}