/* Do not remove the headers from this file! see /USAGE for more info. */ inherit WEAPON; inherit M_THROWABLE; void setup() { set_adj("dull", "ordinary"); set_id("rock"); set_weapon_class(5); set_long("It's a rather ordinary rock."); set_in_room_desc("There's a dull rock here.\n"); #ifdef USE_SIZE set_size(SMALL); #endif #ifdef USE_MASS set_mass(SMALL); #endif }