/* Do not remove the headers from this file! see /USAGE for more info. */
inherit ADVERSARY;
inherit M_BLOCKEXITS;
inherit M_ACTIONS;
void setup() {
object sword;
::setup();
set_name("Bill");
set_id("troll", "bill");
set_gender(1);
set_proper_name("Bill the Troll");
set_in_room_desc("Bill the Troll");
set_long("Looking closely at a troll is something people usually try to avoid doing.");
set_max_health(30);
set_wielding("/domains/std/objects/sword");
}