/* Do not remove the headers from this file! see /USAGE for more info. */ inherit ADVERSARY; inherit M_BLOCKEXITS; inherit M_ACTIONS; void setup() { object sword; ::setup(); set_name("Bill"); set_id("troll", "bill"); set_gender(1); set_proper_name("Bill the Troll"); set_in_room_desc("Bill the Troll"); set_long("Looking closely at a troll is something people usually try to avoid doing."); set_max_health(30); set_wielding("/domains/std/objects/sword"); }