/* Do not remove the headers from this file! see /USAGE for more info. */ inherit ROOM; void setup() { set_brief("Beek's Workroom"); set_long("This room is far too cool to need a description."); set_light(1); set_objects( ([ "beek" : 1 ]) ); set_exits( ([ "house" : "inside_house" ]) ); }