/* Do not remove the headers from this file! see /USAGE for more info. */
inherit ROOM;
void setup() {
set_brief("Beek's Workroom");
set_long("This room is far too cool to need a description.");
set_light(1);
set_objects( ([
"beek" : 1
]) );
set_exits( ([
"house" : "inside_house"
]) );
}