/* Do not remove the headers from this file! see /USAGE for more info. */
inherit LIVING;
inherit M_CONVERSATION;
void setup() {
set_name("Beek");
set_gender(1);
set_proper_name("Beek");
set_in_room_desc("Beek is here, fooling around with some piece of code.");
set_long("You can't tell much about him, and his description (\"This is a test\") isn't notable helpful.\n");
set_options( ([
"name" : "What is your name?",
"job" : "What is your job?"
]) );
set_responses( ([
"name" : "I'm Beek.",
"job" : ({ "!raise", "What do you think this is? An Ultima game??@@zork,rust1" }),
]) );
set_start( ({ "name", "job" }) );
}