/* Do not remove the headers from this file! see /USAGE for more info. */ inherit LIVING; inherit M_CONVERSATION; void setup() { set_name("Beek"); set_gender(1); set_proper_name("Beek"); set_in_room_desc("Beek is here, fooling around with some piece of code."); set_long("You can't tell much about him, and his description (\"This is a test\") isn't notable helpful.\n"); set_options( ([ "name" : "What is your name?", "job" : "What is your job?" ]) ); set_responses( ([ "name" : "I'm Beek.", "job" : ({ "!raise", "What do you think this is? An Ultima game??@@zork,rust1" }), ]) ); set_start( ({ "name", "job" }) ); }