/* Do not remove the headers from this file! see /USAGE for more info. */
inherit RANGED_WEAPON;
void setup()
{
set_id("crossbow");
set_adj("simple");
set_long("It's a simple crossbow.");
set_weapon_class(2); // It can be used to bash if it's not loaded
set_damage_type("blow");
#ifdef USE_SKILLS
set_skill_used("combat/sword");
#endif
}