/* Do not remove the headers from this file! see /USAGE for more info. */ inherit CHEST; void setup() { set_adj("large", "magic"); set_long( "It's a large chest, that glows softly with a magical aura."); set_objects( ([ "chainmail" : -1, "objects/sword" : -1, ]) ); set_gettable( "#It's way too heavy to lift.\n" ); set_locked("chest"); set_strength_vs_magic(0); set_strength_vs_picking(100); }