/* Do not remove the headers from this file! see /USAGE for more info. */
inherit CHEST;
void setup()
{
set_adj("large", "magic");
set_long( "It's a large chest, that glows softly with a magical aura.");
set_objects( ([
"chainmail" : -1,
"objects/sword" : -1,
]) );
set_gettable( "#It's way too heavy to lift.\n" );
set_locked("chest");
set_strength_vs_magic(0);
set_strength_vs_picking(100);
}