/* Do not remove the headers from this file! see /USAGE for more info. */
/* Do not remove the headers from this file! see /USAGE for more info. */
// Beek - a simple room to demonstrate relationships and some toys
inherit ROOM;
void setup()
{
set_brief("Barney's Cave");
set_long("You are standing in Barney's Cave. It is dominated by the "
"presence of it's distinguished occupant.");
set_exits( ([ "north" : "Room2" ]) );
set_objects( ([
"/domains/std/barney" : 1
]) );
}