/* Do not remove the headers from this file! see /USAGE for more info. */ /* Do not remove the headers from this file! see /USAGE for more info. */ // Beek - a simple room to demonstrate relationships and some toys inherit ROOM; void setup() { set_brief("Barney's Cave"); set_long("You are standing in Barney's Cave. It is dominated by the " "presence of it's distinguished occupant."); set_exits( ([ "north" : "Room2" ]) ); set_objects( ([ "/domains/std/barney" : 1 ]) ); }