/* Do not remove the headers from this file! see /USAGE for more info. */
inherit INDOOR_ROOM;
void setup()
{
set_area("wiz_area");
set_brief("General Store");
set_long(
"This is the general store. Players come here to sell items collected during their adventures, and to buy items needed for adventuring. There is a sign on the west wall please read it."
);
add_item("sign", ([
"look" : "Please ask biff about (swords, keys, etc),\n"
" buy (sword or sword #) from biff,\n"
" sell (sword, first sword etc) to biff.\n",
"read" : "Please ask biff about (swords, keys, etc),\n"
" buy (sword or sword #) from biff,\n"
" sell (sword, first sword etc) to biff.\n",
]) );
set_objects( ([
"/domains/std/shopkeeper.c" : 1,
STAIRS : ({ "/domains/std/Wizroom", 0 }),
]) );
}