/* Do not remove the headers from this file! see /USAGE for more info. */ inherit INDOOR_ROOM; void setup() { set_area("wiz_area"); set_brief("General Store"); set_long( "This is the general store. Players come here to sell items collected during their adventures, and to buy items needed for adventuring. There is a sign on the west wall please read it." ); add_item("sign", ([ "look" : "Please ask biff about (swords, keys, etc),\n" " buy (sword or sword #) from biff,\n" " sell (sword, first sword etc) to biff.\n", "read" : "Please ask biff about (swords, keys, etc),\n" " buy (sword or sword #) from biff,\n" " sell (sword, first sword etc) to biff.\n", ]) ); set_objects( ([ "/domains/std/shopkeeper.c" : 1, STAIRS : ({ "/domains/std/Wizroom", 0 }), ]) ); }