# Do not remove the headers from this file! see /USAGE for more info.
is=room
exits=
south: vill_road1.scr
east: pub2.scr
end
brief=Small yard
long=A small yard surrounded by houses.
light=1
#FIXME support this
objects=
knife=
is=weapon,valuable
primary_id=knife
weapon_class=5
value=8
weight=2
end
beggar=
is=monster, actor
proper_name=beggar
in_room_desc=A beggar
id=beggar
long=A really filthy looking poor beggar.
max_health=30
trigger[* gives *]:
!say Thank you.
nexttrigger
end
trigger[* gives you * coins.]:
# if (lcall "query_amt_money" "gold") > 12
!east
!buy beer
!drink beer
!west
# end
end
periodic[1 to 99]:
#FIXME: check if under attack
oneof
!say Please, give money to a poor beggar!
!say Why can't I find any money ?
!say two coins please !
end
end
end
end
#FIXME 20% "!say Why do you do this to me ?\n" while attacked