# Do not remove the headers from this file! see /USAGE for more info. is=room exits= south: vill_road1.scr east: pub2.scr end brief=Small yard long=A small yard surrounded by houses. light=1 #FIXME support this objects= knife= is=weapon,valuable primary_id=knife weapon_class=5 value=8 weight=2 end beggar= is=monster, actor proper_name=beggar in_room_desc=A beggar id=beggar long=A really filthy looking poor beggar. max_health=30 trigger[* gives *]: !say Thank you. nexttrigger end trigger[* gives you * coins.]: # if (lcall "query_amt_money" "gold") > 12 !east !buy beer !drink beer !west # end end periodic[1 to 99]: #FIXME: check if under attack oneof !say Please, give money to a poor beggar! !say Why can't I find any money ? !say two coins please ! end end end end #FIXME 20% "!say Why do you do this to me ?\n" while attacked