# Do not remove the headers from this file! see /USAGE for more info.
is=room
objects=
octopus=
is=monster
primary_id=octopus
max_health=100
weapon_class=12
in_room_desc=An octopus
long=A very big octopus with long arms, reaching for you.
relations=in
default_relation=in
capacity=500
# objects=obj/chest.scr(random(500))
objects=obj/chest.scr(1,random(500))
end
exits=up:sea.scr
brief=Sea bottom
long=You are at the bottom of the sea.
light=1