# Do not remove the headers from this file! see /USAGE for more info. is=room light=0 brief=Dead end long=Dead end. exits= west:tunnel28.scr end objects= dragon= is=monster primary_id=dragon primary_adj=cave in_room_desc=A dragon weapon_class=25 objects= sapphire= is=object,valuable primary_id=sapphire id=stone value=250 end diamond= is=object,valuable primary_id=diamond id=stone value=250 end end end end