# Do not remove the headers from this file! see /USAGE for more info.
is=room
light=0
brief=Dead end
long=Dead end.
exits=
west:tunnel28.scr
end
objects=
dragon=
is=monster
primary_id=dragon
primary_adj=cave
in_room_desc=A dragon
weapon_class=25
objects=
sapphire=
is=object,valuable
primary_id=sapphire
id=stone
value=250
end
diamond=
is=object,valuable
primary_id=diamond
id=stone
value=250
end
end
end
end