lima-1.0b5/
lima-1.0b5/driver/
lima-1.0b5/driver/ChangeLog.old/
lima-1.0b5/driver/Win32/
lima-1.0b5/driver/compat/
lima-1.0b5/driver/include/
lima-1.0b5/driver/testsuite/
lima-1.0b5/driver/testsuite/clone/
lima-1.0b5/driver/testsuite/command/
lima-1.0b5/driver/testsuite/data/
lima-1.0b5/driver/testsuite/etc/
lima-1.0b5/driver/testsuite/include/
lima-1.0b5/driver/testsuite/inherit/
lima-1.0b5/driver/testsuite/inherit/master/
lima-1.0b5/driver/testsuite/log/
lima-1.0b5/driver/testsuite/single/
lima-1.0b5/driver/testsuite/single/tests/compiler/
lima-1.0b5/driver/testsuite/single/tests/efuns/
lima-1.0b5/driver/testsuite/single/tests/operators/
lima-1.0b5/driver/testsuite/u/
lima-1.0b5/driver/tmp/
lima-1.0b5/etc/
lima-1.0b5/lib/WWW/help/
lima-1.0b5/lib/cmds/
lima-1.0b5/lib/cmds/create/
lima-1.0b5/lib/cmds/player/attic/
lima-1.0b5/lib/contrib/bboard/
lima-1.0b5/lib/contrib/boards/
lima-1.0b5/lib/contrib/marriage/
lima-1.0b5/lib/contrib/roommaker/
lima-1.0b5/lib/contrib/transient_effect/
lima-1.0b5/lib/daemons/channel/
lima-1.0b5/lib/daemons/imud/
lima-1.0b5/lib/data/
lima-1.0b5/lib/data/config/
lima-1.0b5/lib/data/links/
lima-1.0b5/lib/data/news/
lima-1.0b5/lib/data/players/
lima-1.0b5/lib/data/secure/
lima-1.0b5/lib/domains/
lima-1.0b5/lib/domains/std/2.4.5/maze1/
lima-1.0b5/lib/domains/std/2.4.5/npc/
lima-1.0b5/lib/domains/std/2.4.5/post_dir/
lima-1.0b5/lib/domains/std/2.4.5/sub/
lima-1.0b5/lib/domains/std/camera/
lima-1.0b5/lib/domains/std/config/
lima-1.0b5/lib/domains/std/cult/
lima-1.0b5/lib/domains/std/effects/
lima-1.0b5/lib/domains/std/misc/
lima-1.0b5/lib/domains/std/monsters/
lima-1.0b5/lib/domains/std/recorder/
lima-1.0b5/lib/domains/std/rooms/
lima-1.0b5/lib/domains/std/rooms/beach/
lima-1.0b5/lib/domains/std/rooms/labyrinth/
lima-1.0b5/lib/domains/std/school/
lima-1.0b5/lib/domains/std/school/O/
lima-1.0b5/lib/domains/std/spells/
lima-1.0b5/lib/domains/std/spells/stock-mage/
lima-1.0b5/lib/domains/std/spells/stock-priest/
lima-1.0b5/lib/help/
lima-1.0b5/lib/help/admin/
lima-1.0b5/lib/help/hints/General_Questions/
lima-1.0b5/lib/help/hints/Pirate_Quest/
lima-1.0b5/lib/help/player/
lima-1.0b5/lib/help/player/bin/
lima-1.0b5/lib/help/player/quests/
lima-1.0b5/lib/help/wizard/
lima-1.0b5/lib/help/wizard/coding/guilds/
lima-1.0b5/lib/help/wizard/coding/rooms/
lima-1.0b5/lib/help/wizard/lib/daemons/
lima-1.0b5/lib/help/wizard/lib/lfun/
lima-1.0b5/lib/help/wizard/lib/std/
lima-1.0b5/lib/help/wizard/mudos_doc/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/interactive/
lima-1.0b5/lib/help/wizard/mudos_doc/applies/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/concepts/
lima-1.0b5/lib/help/wizard/mudos_doc/driver/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/arrays/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/buffers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/compile/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/filesystem/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/floats/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/functions/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/general/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mappings/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/mixed/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/numbers/
lima-1.0b5/lib/help/wizard/mudos_doc/efuns/parsing/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/constructs/
lima-1.0b5/lib/help/wizard/mudos_doc/lpc/types/
lima-1.0b5/lib/include/driver/
lima-1.0b5/lib/log/
lima-1.0b5/lib/obj/admtool/
lima-1.0b5/lib/obj/admtool/internal/
lima-1.0b5/lib/obj/admtool/mudinfo/
lima-1.0b5/lib/obj/admtool/secure/
lima-1.0b5/lib/obj/secure/
lima-1.0b5/lib/obj/secure/cmd/
lima-1.0b5/lib/obj/secure/mailers/
lima-1.0b5/lib/obj/secure/shell/
lima-1.0b5/lib/obj/secure/shell/classes/
lima-1.0b5/lib/obj/tasktool/
lima-1.0b5/lib/obj/tasktool/internal/
lima-1.0b5/lib/open/
lima-1.0b5/lib/secure/
lima-1.0b5/lib/secure/cgi/
lima-1.0b5/lib/secure/modules/
lima-1.0b5/lib/secure/simul_efun/
lima-1.0b5/lib/std/adversary/
lima-1.0b5/lib/std/adversary/advancement/
lima-1.0b5/lib/std/adversary/armor/
lima-1.0b5/lib/std/adversary/blows/
lima-1.0b5/lib/std/adversary/death/
lima-1.0b5/lib/std/adversary/formula/
lima-1.0b5/lib/std/adversary/health/
lima-1.0b5/lib/std/adversary/pulse/
lima-1.0b5/lib/std/adversary/wield/
lima-1.0b5/lib/std/classes/event_info/
lima-1.0b5/lib/std/container/
lima-1.0b5/lib/std/living/
lima-1.0b5/lib/std/modules/contrib/
lima-1.0b5/lib/std/patterns/
lima-1.0b5/lib/std/race/
lima-1.0b5/lib/std/race/restricted/
lima-1.0b5/lib/std/room/
lima-1.0b5/lib/tmp/
lima-1.0b5/lib/trans/
lima-1.0b5/lib/trans/admincmds/
lima-1.0b5/lib/trans/obj/
lima-1.0b5/lib/wiz/
# Do not remove the headers from this file! see /USAGE for more info.

is=moving room
brief=elevator
light=1

destinations=
  church:/domains/std/2.4.5/church.scr
  attic:/domains/std/2.4.5/attic.scr
  wiz hall:/domains/std/2.4.5/wiz_hall.scr
  lima:/domains/std/Wizroom
end
objects=
  obj/elevator_internal_door.scr
end

long=You are in the elevator.  There are four buttons, labeled 'church', 'attic', 'wiz hall', and 'lima'.$door
state[door_on]=\nThere is an open door to the east.\n
state[door_off]=\nThere is an closed door to the east.\n

setup:
  lpc
    move_to("church");
    set_distance("church", "wiz hall", 26);
    set_distance("attic", "wiz hall", 32);
    set_distance("lima", "church", 16);
    set_distance("lima", "attic", 10);
    set_distance("lima", "wiz hall", 42);
    set_in_progress((: tell_from_inside, this_object(), "The elevator continues ...\n" :), 1);
    clear_room_state("door");
    new(__DIR__ "obj/elevator_button.scr", "church")->move(this_object());
    new(__DIR__ "obj/elevator_button.scr", "attic")->move(this_object());
    new(__DIR__ "obj/elevator_button.scr", "wiz hall")->move(this_object());
    new(__DIR__ "obj/elevator_button.scr", "lima")->move(this_object());
  end

---
/* The destinations with their lamps lit */
array queue = ({});
int door_closing = 0;
int query_door_open() { return query_state("door"); }

void move_to(string dest) {
    if (dest == "lima" || (dest == "attic" && query_where() != "lima") || (dest == "church" && query_where() == "wiz hall")) {
	tell_from_inside(this_object(), "The elevator jerks upward.\n");
    } else {
	tell_from_inside(this_object(), "The elevator starts moving downward.\n");
    }
    ::move_to(dest);    
}

void handle_queue();

void close_the_door() {
    if (door_closing) {
	remove_call_out(door_closing);
	door_closing = 0;
    }
    clear_room_state("door");
    tell_from_inside(query_location(), "The west door closes.\n");
    handle_queue();
}

void open_the_door() {
    set_room_state("door");
    tell_from_inside(query_location(), "The west door opens.\n");
}

void automatic_close() {
    door_closing = 0;    
    tell_from_inside(this_object(), "The door closes.\n");
    close_the_door();
}

void handle_queue() {
    if (query_in_motion() || !sizeof(queue) || door_closing)
	return;

    if (query_door_open()) {
	door_closing = call_out((: automatic_close :), 15);
	return;
    }

    move_to(queue[0]);
}

/* add a destination to the queue. */
void add_to_queue(string where) {
    if (member_array(where, queue) != -1)
	return;
    queue += ({ where });
    handle_queue();
}

void handle_press(string dest) {
    this_body()->simple_action("$N $vpress the '" + dest + "' button.\n");
    if (query_where() == dest) {
	write("You are already there.\n");
	return;
    }
    add_to_queue(dest);
}

void arrive() {
    tell_from_inside(this_object(), "The elevator slows down and stops\n");
    ::arrive();
    add_exit("east", query_location());
    queue -= ({ query_where() });
    tell_from_inside(this_object(), "The door opens.\n");
    open_the_door();
    handle_queue();
}

mixed can_go_east() {
    if (!query_state("door"))
	return "The door is closed.\n";
    return 1;
}

int query_open_at(string where) {
    return query_door_open() && query_where() == where;
}

int
call_elevator(string where) {
    string cur = query_where();

    if (where == cur || member_array(where, queue) != -1) {
	write("Nothing happens.\n");
	return 0;
    }
    this_body()->simple_action("$N $vpress the button, and a little light lamp beside it lights up.\n");
    add_to_queue(where);

    return 1;
}