# Do not remove the headers from this file! see /USAGE for more info. is=room light=1 brief=Village Church long= You are in the local village church. There is a huge pit in the center, and an elevator door in the west wall. Next to the door, there's a button.\n This church has the service of reviving ghosts. Dead people come to the church and pray.\n There is a clock on the wall.\n There is an exit to south.$lamp end state[lamp_on]=\nThe lamp beside the elevator is lit.\n objects= obj/elevator_door("west", "/domains/std/2.4.5/elevator") obj/elevator_call_button.scr("church") clock= is=object flag=attached primary_id=clock variables=last_reset setup: lpc _last_reset = time(); reset: lpc _last_reset = time(); long: lpc return "The clock shows " + convert_time(uptime()) + "\n" + "Time since reset is " + convert_time(time() - _last_reset) + "\n"; end end item[pit]= In the middle of the church is a deep pit.\n It was used for sacrifice in the old times, but nowadays\n it is only left for tourists to look at.\n end exits= south:vill_green.scr end #FIXME: add pray --- void arrived() { if (query_state("lamp")) tell_from_inside(this_object(), "The lamp on the button beside the elevator goes out.\n"); clear_room_state("lamp"); }