# Do not remove the headers from this file! see /USAGE for more info.
is=room
light=1
brief=Village Church
long=
You are in the local village church. There is a huge pit in the center, and an elevator door in the west wall. Next to the door, there's a button.\n
This church has the service of reviving ghosts. Dead people come to the church and pray.\n
There is a clock on the wall.\n
There is an exit to south.$lamp
end
state[lamp_on]=\nThe lamp beside the elevator is lit.\n
objects=
obj/elevator_door("west", "/domains/std/2.4.5/elevator")
obj/elevator_call_button.scr("church")
clock=
is=object
flag=attached
primary_id=clock
variables=last_reset
setup:
lpc
_last_reset = time();
reset:
lpc
_last_reset = time();
long:
lpc
return "The clock shows " + convert_time(uptime()) + "\n" + "Time since reset is " + convert_time(time() - _last_reset) + "\n";
end
end
item[pit]=
In the middle of the church is a deep pit.\n
It was used for sacrifice in the old times, but nowadays\n
it is only left for tourists to look at.\n
end
exits=
south:vill_green.scr
end
#FIXME: add pray
---
void arrived() {
if (query_state("lamp"))
tell_from_inside(this_object(), "The lamp on the button beside the elevator goes out.\n");
clear_room_state("lamp");
}